Paper-Conference

Real-Time Open Water Environments with Interacting Objects

Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a …

hilko-cords

Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays

How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper …

eric-klein

An Augmented Reality Supported Rack Guidance System in Space Flight

Augmented Reality (AR) can be used to enhance the quality and reliability of tasks executed in miscellaneous environments. This preliminary paper describes the use of AR support in …

daniela-markov-vetter

Stride Scheduling for Time-Critical Collision Detection

We present an event-based scheduling method for time-critical collision detection that meets time constraints by balancing and prioritizing computation spent on intersection tests …

daniel-s.-coming

Automatic Feature Modeling Techniques for Volume Segmentation Applications

In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This …

runzhen-huang

Enabling Scientific Workflows in Virtual Reality

To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with …

oliver-kreylos

Egocentric Medium-Field Distance Perception in Projection Environments

Egocentric distance perception over distances of 2--20 meters has been extensively studied within real world environments and within virtual environments (VEs) using head-mounted …

eric-klein

A Survey of Large High-Resolution Display Technologies, Techniques, and Applications

Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. …

tao-ni

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

oliver-g.-staadt

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

benjamin-a.-ahlborn