Paper-Conference

Kinetic Sweep and Prune for Collision Detection

d.s.-coming

A Practical System for Laser Pointer Interaction on Large Displays

Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot …

benjamin-a.-ahlborn

3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench

We introduce the 3D warp brush, a method for interactive shape modeling in a immersive virtual reality environment. 3D warp brushes are implicitly-definedtools that operate on …

yong-joo-kil

Blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence

In this paper we present the blue-c application programming interface, a software toolkit for media-rich, collaborative, immersive virtual reality applications. The blue-c API …

martin-naef

The Blue-c Distributed Scene Graph

In this paper we present a distributed scene graph architecturefor use in the blue-c, a novel collaborative immersivevirtual environment. We extend the widely usedOpenGL Performer …

martin-naef

The Blue-c Distributed Scene Graph

In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL …

martin-naef

A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering

We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their …

oliver-g.-staadt

Spatialized Audio Rendering for Immersive Virtual Environments

We present a spatialized audio rendering system for the use in immersive virtual environments. The system is optimized for rendering a sufficient number of dynamically moving sound …

martin-naef

3D Video Recorder

We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from …

stephan-wurmlin